AI2 Research Laboratory
AI2 stands for Artificial intelligence (A), Interactive (I), Augmented (A), and Immersive (I) learning environments. AI2 represents the innovative learning environments we pursue to advance more adaptable, engaged, equitable, and effective teaching and learning in various educational contexts. We build on the legacy of our understanding of how people learn to answer the question, how we can scaffold people to learn better. Our endeavor to promote AI2 learning is driven by our belief that most learners can achieve learning goals if provided with appropriate instructional support.
Dr. Kim delivered an invited talk at Inha University in Incheon, South Korea.
May 22, 2026
Dr. Kim was invited to a workshop series on instructional innovations offered by Inha University in Incheon, South Korea. The workshop was held via Zoom with over two hundred faculty and staff members from the university.
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Our lab members presented their research during the AI ALOE EAB meeting.
May 15, 2026
AI-ALOE held its final EAB meeting on May 15, 2026, which aimed to update the Advisory Board on the institute's accomplishments and products, showcase findings from various ALOE teams, foster networking, highlight student research, and gather insights for the NSF Annual Report and Review Meeting.
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Lab members attended an ALOE virtual retreat
April 2, 2026
Dr. Kim was invited to deliver one of the five AI-ALOE theme presentations during the fifth-year ALOE retreat on April 2, 2026.
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AIM HIGH: AI-Powered Multimodal Hybrid Instruction for Growth
AIM HIGH (AI-Powered Multimodal Hybrid Instruction for Growth) is a scalable, multi-agent platform designed to advance hybrid learning through AI agent-supported, one-on-one conversational coaching. The platform hosts a suite of learning agents that support knowledge exploration, knowledge construction, and knowledge demonstration—capabilities essential for upskilling and reskilling workforce competencies. Currently, AIM HIGH includes agents designed for summarization, causal/process analysis, and argumentation activities, with its companion system.
AI-Powered Multimodal Analytics of Learner Dynamics in Learner-Centered Activities
Learner-centered learning environments encourage autonomy, collaboration, and creative problem-solving, but they also present challenges in understanding how students engage and progress individually. This project leverages AI-driven multimodal analytics to examine learners’ dynamics using video data collected from a learner-centered classroom, focusing on how learners interact with peers, tools, and tasks. By using computer vision, machine learning techniques, and multimodal large language models (MLLMs), the project aims to detect key events such as collaboration, focus shifts, tool use, and moments of guidance-seeking. The ultimate goal is to develop an AI model that supports timely and personalized feedback, offering instructors and learners deeper insights into the learning process and helping to shape more responsive educational practices.
AI-Powered Multimodal Hybrid Instruction for Growth in Nursing Simulation (AIM HIGH-SIM)
Simulation-based learning plays an important role in nursing education but often faces challenges due to being resource-intensive, which limits accessibility and scalability. The AIM HIGH-SIM project, in collaboration with the School of Nursing at Georgia State University, aims to establish a flexible framework for facilitating simulation-based learning through a conversational AI-augmented simulator. This framework will provide instructors the flexibility to easily add scenario cases along with related assessment criteria. These scenarios will support learners in practicing simulations within physical simulation rooms as part of their nursing education, with assessments drawn from both dialogue interactions and visual data within the simulation space. The system will provide personalized feedback, supporting both simulation centers and individual practice. By leveraging the capabilities of AI and structured framework design, the project enables learners to continuously practice and refine critical thinking and communication skills in a realistic, flexible, and authentic environment.
Reddig, J., Smith, G., Siyahrood, S., Moriss, W., Bae, Y., Kim, J., Crutcher, K., Kos, J., Dass, R. K., Siddigui, M. N., Weitekamp, D., Thajchayapong, P., Kakar, S., Endert, A., Crossley, S., Kim, M., Dede, C., Goel, A., & MacLellan, C. (accepted). Guidelines for designing AI technologies to support adult learning. In Proceedings of the ACM Designing Interactive Systems Conference. Association for Computing Machinery.
Kim, M., Bae, Y., Kim, J., Hoffmann, M., & Ahmadzadeh, S. (accepted). GenAI integration into an AI application through user-Engaged and use-inspired AI research. In N. Kim, M. Kim, A. Rand, & K. Comstock (Eds.), AI for, with, and by instructional design. The Association for the Advancement of Computing in Education (AACE).
Malcolm, B., Vickery, M., Louis-Strakes Lopez, J., Siciliano, L., Simon, S., Xing, G., Kim, J., Kim, C., Zhao, Y., Desai, A., Sol Gadong, E., Mabadeje, Y., Mhungu, B., Haddadian, G., Eloy, A., Soodhani, N., Prasad, R., & Bae., Y (accepted). Fostering Educational Intimacy: ILSSA Intergenerational Partnerships for Purposeful Community Building. In Proceedings of the 20th International Conference of the Learning Sciences - ICLS 2026. International Society of the Learning Sciences.